- Released
1988
Exact day not announced
- Platforms
- Commodore C64/128/MAX
- Ratings
Not rated yet
Release dates
North America dates- 1988
- Commodore C64/128/MAX
About
Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. GERG'S ADVENTURE (designed by Gregory Hammond) -- You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level. SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.
Game info
- Released
- 1988 · see every game from that year
- Modes
- Single player
- Perspective
- First person · Third person · Side view
Studios
Themes & tags
Release dates by region
1 release in 1 region
north america
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Where to find it
Data from IGDB and Steam. Critic scores from OpenCritic. Dates shown for North America, in your local time zone.






