Skip to content
Steam
Released

Sep 28, 2008

6,605 days ago
Platforms
  • PC

Release dates

North America dates
  1. Sep 28, 20086,605 days ago
    • PC

About

Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.

Screenshots

How long to beat

HowLongToBeat ↗ · 107 players
Main story
16 min
Main + extras
16 min
Completionist
17 min

Reviews

Steam94%Very Positive · 469 reviews
IGDB players79/10010 ratings

Game info

Released
2008 · see every game from that year
Modes
Single player
Perspective
First person
Engine
id Tech 2

Studios

Languages

1 language
English
LanguageAudioSubtitlesInterface
EnglishEnglish (US)–

Themes & tags

9 more tags

Release dates by region

1 release in 1 region

worldwide

  • Sep 28, 2008PC

The Gravity Bone series

All 2 games
  1. This gameGravity Bone2008
  2. Thirty Flights of Loving2012

You might also like

Where to find it

Data from IGDB and Steam. Critic scores from OpenCritic. Dates shown for North America, in your local time zone.