
Studio
Intellivision Entertainment
4 games · 1979–2023 · Founded 2018 · Merged
Intellivision Entertainment, LLC. was founded by Tommy Tallarico in May 29th, 2018 after acquiring the rights of the Intellivision brand from Intellivision Productions, Inc. In 2018 they announced the crowdfunding campaign of their console Intellivision Amico, it was originally slated to be released in October 2020, but repeated delays followed, leaving the console without a release date. The console's wireless controllers would have a touchscreen on them, and would allow smartphones to be used as controllers for games. Games would be required to have a maximum rating of E10+ on the ESRB ratings scale, meaning that games would be completely focused on targeting families. The console would have an RFID system in it that allows for payments from credit cards to be easily processed for new game purchases and would allow easy sharing of games between consoles and friends. Tallarico announced that the company would be licensing Atari games for the console. An exclusive new Earthworm Jim game was also revealed to be in development for the console, and Intellivision Entertainment was paying a number of studios for exclusive games for the console. At this point in the development process, the console was expected to be priced between $149 and $179. At a conference in Dubai in 2019, Tallarico revealed that the company was launching a Dubai office and was planning on releasing the console at the same time in the Middle East as it was going to in the rest of the world. Pre-orders were opened in April 2020, and Intellivision Entertainment revealed that it had sold over 10,000 pre-orders of its "VIP edition" of the console; it was priced at $249 for black and white versions and $279 for a woodgrain version. The console received a further $5.5 million from a campaign on crowdfunding site. An October 10, 2020 release date was announced. Tallarico noted that the company had to stop taking retail purchase orders because of supply chain issues caused by the COVID-19 pandemic, and
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