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RealNetworks

10 games · 1999–2017 · Founded 1994 · 1 developed · 9 published

RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that allows users to play casual video games for free for 60 minutes, then decide if they want to purchase it. Many of the games were developed by GameHouse, which RealNetworks acquired for $35.6 million in 2004. In 2010, RealNetworks re-branded its games division under the name Gamehouse. It began focusing on social games, such as Facebook applets, and in 2013 acquired casual casino games company, Slingo, for $15.6 million.

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Studio family

  1. SubsidiaryGameHouseUnited States · Founded 1998 · Games 2001–2025GameHouse is a casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. GameHouse distributes…112 games112games
  2. SubsidiaryRealArcadeUnited States · Games 2004–2008RealArcade (Formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users. Its purpose was to let…9 games9games